Connections (Ethernet shared media and point-to-point)

πŸ“˜ CCNA 200-301 v1.1

1.3 Compare physical interface and cabling types

1.3.b – Connections (Ethernet Shared Media and Point-to-Point)

This topic explains how network devices are physically connected to each other in Ethernet networks.
It focuses on two types of connections:

  1. Ethernet Shared Media
  2. Point-to-Point Connections

Let’s understand both in detail.


🧩 1. Ethernet Shared Media

Definition

A shared media connection means multiple devices share the same physical communication channel to send and receive data.

In simple terms β€” many devices are connected to the same network segment, and only one device can send data at a time.

How It Works

In shared media:

  • All devices are connected to the same collision domain.
  • Data sent by one device is β€œheard” by all others on that medium.
  • If two devices send data at the same time, their signals collide (called a collision).
  • Devices then use a method called CSMA/CD (Carrier Sense Multiple Access with Collision Detection) to manage and recover from collisions.

CSMA/CD Process

  1. Carrier Sense – Device checks if the cable is free (no other device is sending data).
  2. Multiple Access – Many devices share the same connection.
  3. Collision Detection – If two devices send data at the same time, they detect the collision.
  4. Backoff – Each device waits for a random time and then tries again.

Shared Media Devices

  • Hubs (Layer 1 devices): All ports share the same bandwidth.
  • Bus topology networks (older networks using coaxial cables).
  • Half-duplex connections (only send or receive, not both at the same time).

Shared Media Limitations

  • Collisions: Reduce performance.
  • Lower throughput: Because devices share bandwidth.
  • Half-duplex only.
  • Not scalable: More devices = more collisions.

Modern Use

  • Not used in modern LANs anymore.
  • Replaced by switches, which create point-to-point connections and eliminate collisions.

πŸ”— 2. Point-to-Point Connections

Definition

A point-to-point connection means a dedicated link between two network devices only.

For example:
A switch connected directly to another switch, or a router connected to a switch, using one cable β€” no other device shares that link.

How It Works

  • Only two devices are on the link.
  • No collisions, because no other device shares the cable.
  • Supports full-duplex communication (both devices can send and receive data at the same time).

Point-to-Point Devices

  • Switch-to-switch connections.
  • Router-to-switch connections.
  • Router-to-router connections (for WAN links).
  • Access point-to-switch uplinks.

Duplex Modes

ModeDescription
Half-duplexData flows in one direction at a time. Used in shared media.
Full-duplexData can flow both ways at the same time. Used in point-to-point.

Modern Ethernet always uses full-duplex because of point-to-point connections.

Advantages

  • No collisions.
  • Faster performance (dedicated bandwidth per device).
  • More secure (no one else β€œlistens” on the same line).
  • Easier troubleshooting.

βš™οΈ Comparison Table

FeatureShared MediaPoint-to-Point
Number of devices per segmentMultiple devices share the same cableOnly two devices connected
Collision DomainOne large collision domainEach link has its own collision domain
Duplex ModeHalf-duplexFull-duplex
PerformanceSlower due to collisionsFaster due to dedicated link
Media Access ControlUses CSMA/CDNo CSMA/CD needed
Devices usedHubs, coaxial cable networksSwitches, routers, fiber or Ethernet cables
Modern UseOutdatedStandard in all modern networks

πŸ’‘ Exam Tips (CCNA 200-301 Focus)

  1. Shared Media = Hubs = Collisions = Half-Duplex.
  2. Point-to-Point = Switches = No Collisions = Full-Duplex.
  3. CSMA/CD is used only in shared Ethernet (not in switched Ethernet).
  4. Modern Ethernet networks use point-to-point links with switches.
  5. Remember that each switch port creates its own collision domain.

🧠 Key Terms to Remember

TermMeaning
Collision DomainArea where data collisions can occur.
Broadcast DomainArea where broadcast frames are forwarded. (Not directly related here, but useful for exam context.)
Half-DuplexCan send or receive, not both simultaneously.
Full-DuplexCan send and receive data at the same time.
CSMA/CDMethod to detect and recover from collisions in shared media.

πŸ–§ Example in IT Context (No Non-IT Analogies)

  • In an old network, multiple computers connected to a hub shared the same bandwidth. If one sent a large file, others had to wait β€” that was shared media.
  • In a modern network, each computer connects to its own switch port. Each connection is independent and full-duplex β€” that’s point-to-point.

βœ… Summary

ConceptShared MediaPoint-to-Point
Connection TypeMany-to-one (shared cable)One-to-one (dedicated cable)
CollisionsYesNo
DuplexHalfFull
DevicesHubs, old EthernetSwitches, routers, APs
Common Today?NoYes

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